Thursday, December 30, 2010

Dragons..Plague...models

Finally started to model this dragon out, Decided to go oldish school with it..like model everything out , every edge vert must be worth something to enhance the model, else it's gone. trying to make something with more interesting surface detail . and just gonna use big diffuse map for him...well spec and spec power too.

really want to get onto texture him, then to set up a 3d scene for him to live in. really inspired by Deathwing on the WoW login screen.

Tuesday, November 23, 2010

SAI

nice tool for painting and concepts..


a couple of 20 min paintings.

Monday, November 22, 2010

LOwpoly lol


Started work on a New character, this is the low poly mesh at 10k atm, He will end up around 18ish and 4k for his weapon ,which will be a lance. The design is one of those fantasy/sci fi hybrids. I imagine him in the 40k universe as some type of vampire race. This is his black dragon armour.

Thursday, November 18, 2010

Basic head

After yesterdays bust i decided to do something more Basic this time.


3 hours from the Mud box base head hungover.


Tuesday, November 16, 2010

Wednesday, November 10, 2010

Demons


An Old concept changed around a bit.

Demons 11

SO i'm trying to do one of these demons a day.   last nights, I think I might push this one more after i have done a few more of them.


Tuesday, November 9, 2010

Wednesday, October 27, 2010

YEAH im done with her......

Who likes viking chicks any ways...


............
......
..

.

:(

More work done.

so finished up last main piece of armour, now to work on the body and waist area, then sword and shield amongst other things. Going to start to do some test bakes on some bits.


Thursday, October 21, 2010

Gauntlets


Spent too much time screwing around with shapes on these. Next onto the waist.


Wednesday, October 20, 2010

Monday, October 18, 2010

Screen grabs

Ill cover her up tomorrow.
Decided to ditch the paintover and just model stuff, did the helm.

Sunday, October 17, 2010

VODKA

Ouch.

Did some more work on the Valkyrie today, just moved bits around to see what they look like in different places. From this point i'll do a paintover of the render to work out some more placement and then do some sculpting of her exposed body parts and face.

Friday, October 15, 2010

BOOTS

So I started work on the high poly Valkyrie model, mainly to test my work flow for all the knot working. Here is a model concept of that.

JUST for starters. VIKINGs

HELLO.
I'm currently working on concepts for a viking game that I been trying to make for ages.
here are the first few concepts.